Category Archives: Lord of the Rings Online
New By A Given Definition
Playing Final Fantasy XIV has led me to a realization that we desperately need new terms in our gamer lexicons for MMOs. “Kill ten rats” has already become commonplace, a short phrase that encapsulates content quite effectively. It’s beyond a … Continue reading
Validity in Play
I really wanted to find this bit of satire funnier than I did. Because on the one hand, yeah, we all know that guy. He plays badly even though he’s being told all sorts of ways to play correctly, and … Continue reading
Filed under Broken Parts, Design, Guild Wars, Lord of the Rings Online
Adventures in Middle-Earth: In which an elf is born
As I hemmed and hawed over whether or not to take up the mantle of… well, whatever you call the mantle in LotRO, Ms. Lady kindly settled the matter for me. “If you don’t try it, I will.” And we … Continue reading
Adventures in Middle-Earth: In which no adventures are had
So, what I didn’t mention in my little wrap-up of PAX East was one of the spoils of the convention, as delivered into my hands by Sera by way of its original recipient not wanting it. They were apparently just … Continue reading
The Crunchy Center of MMOs
A conversation with Rubi prompted me to consider something interesting: what games are at the core of MMOs in general? If you play pen-and-paper RPGs, it’s hard to deny that you need a copy of Dungeons & Dragons, and most … Continue reading
Filed under ArenaNet, Blizzard, CCP, EVE Online, EverQuest, Fallen Earth, Guild Wars, Lord of the Rings Online, Sony, Turbine, World of Warcraft