Category Archives: ArenaNet
Validity in Play
I really wanted to find this bit of satire funnier than I did. Because on the one hand, yeah, we all know that guy. He plays badly even though he’s being told all sorts of ways to play correctly, and … Continue reading
Filed under Broken Parts, Design, Guild Wars, Lord of the Rings Online
The Commandments of Official Game Sites
After being forced to work with yet another site that doesn’t seem to work on a basic level, I’ve become convinced that MMO design teams actively hate people going to the game’s website. Seriously, there are certain companies (I’m looking … Continue reading
Filed under Administrative, City of Heroes, Design, Guild Wars, Sony
Dynamic Content Will Not Save Us All
I couldn’t tell you exactly why – something in the water, I’d guess – but MMO fans seem to love two things. The first is proclaiming that MMOs are suffering from a massive design rut, which is something I can … Continue reading
Filed under Design, Design Direction, Guild Wars, RIFT
The Crunchy Center of MMOs
A conversation with Rubi prompted me to consider something interesting: what games are at the core of MMOs in general? If you play pen-and-paper RPGs, it’s hard to deny that you need a copy of Dungeons & Dragons, and most … Continue reading
Filed under ArenaNet, Blizzard, CCP, EVE Online, EverQuest, Fallen Earth, Guild Wars, Lord of the Rings Online, Sony, Turbine, World of Warcraft