Category Archives: ArenaNet

Validity in Play

I really wanted to find this bit of satire funnier than I did.  Because on the one hand, yeah, we all know that guy.  He plays badly even though he’s being told all sorts of ways to play correctly, and … Continue reading

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Filed under Broken Parts, Design, Guild Wars, Lord of the Rings Online

The Commandments of Official Game Sites

After being forced to work with yet another site that doesn’t seem to work on a basic level, I’ve become convinced that MMO design teams actively hate people going to the game’s website.  Seriously, there are certain companies (I’m looking … Continue reading

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Filed under Administrative, City of Heroes, Design, Guild Wars, Sony

Dynamic Content Will Not Save Us All

I couldn’t tell you exactly why – something in the water, I’d guess – but MMO fans seem to love two things.  The first is proclaiming that MMOs are suffering from a massive design rut, which is something I can … Continue reading

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Filed under Design, Design Direction, Guild Wars, RIFT

The Crunchy Center of MMOs

A conversation with Rubi prompted me to consider something interesting: what games are at the core of MMOs in general? If you play pen-and-paper RPGs, it’s hard to deny that you need a copy of Dungeons & Dragons, and most … Continue reading

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Filed under ArenaNet, Blizzard, CCP, EVE Online, EverQuest, Fallen Earth, Guild Wars, Lord of the Rings Online, Sony, Turbine, World of Warcraft