Monthly Archives: June 2011

Get Over It

First of all, I want to state for the record that I am unexpectedly sad about the fact that Star Wars Galaxies is closing down.  In every respect, I can understand why the players of the game would be sad … Continue reading

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Filed under Craziness

LA Nawwwww

I’m really late for a hard-hitting review of LA Noire, a fact I freely admit.  Worse yet, at least from my perspective, Chris over at Game By Night hit one of the really big failings of the game right off, … Continue reading

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Filed under Review

A Touch of RIFT

I had honestly expected that my gig on Choose My Adventure at work would be in RIFT.  It was a reasonable assumption, but it turned out to be entirely incorrect.  But I figured, hey, I’ve got at least a week … Continue reading

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Filed under Design, Review

Here’s A Hint, It’s Not Voice Acting

If there’s one thing that I’ve been seeing crop up time and again in discussions about Star Wars: The Old Republic, it’s that people don’t get what all the fuss is about.  “It’s just got voice acting in it, what’s … Continue reading

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Filed under Design, Design Direction, Roleplaying, Story

ME2 Post-DLC

So after a couple of solid weeks of playtime, I’ve successfully worked my way through the entirety of both installments of the Mass Effect franchise.  And I’ve only got nine more months to kill until the conclusion, so that was … Continue reading

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Filed under DLC, Story

You’d Better Get Used To It

The fact that everything is run on backroom deals, or the idea that I’ll be knee-deep in Warhammer Online for the next several weeks?  One or the other.  Maybe both. I’ve been focusing this month on trying to get ahead … Continue reading

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Filed under Administrative

Solo To The End

Pid had a pretty darn good post up about the current debate on Star Wars: The Old Republic.  Namely, where will the endgame fall?  Will there be options for solo players to advance without needing to raid and group, or … Continue reading

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Filed under Design, Grouping