Monthly Archives: March 2011

The Cult of the Valve

If there’s a gaming studio that still seems to enjoy unmitigated goodwill from players, it’s probably Valve.  Blizzard has long since been removed from being seen as even remotely friendly (as Zubon humorously notes, there was a time when the … Continue reading

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Filed under Bioware, Blizzard, Valve

The Aftermath Slump

I don’t know quite why this is the case, but BioWare games always put me in a funk after the ending. Maybe it’s inevitable, really – Dragon Age II was the only new game I’ve been looking forward to for … Continue reading

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Filed under Bioware, Craziness, Dragon Age, Star Wars: The Old Republic

“I design best when I design least.”

I say it a lot, I know I like to overstate it, but I’m still always happy to see more posts advocating the need for simplicity in design.  Sara’s post here is focused on design for amateurs, but I think … Continue reading

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Filed under Design

Dynamic Content Will Not Save Us All

I couldn’t tell you exactly why – something in the water, I’d guess – but MMO fans seem to love two things.  The first is proclaiming that MMOs are suffering from a massive design rut, which is something I can … Continue reading

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Filed under Design, Design Direction, Guild Wars, RIFT

Dragon Age II Travelogue: Skipping ahead

While I had been trying to keep a more steady pace through Dragon Age II, due in no small part to the fact that I knew what would happen when that changed… well, I couldn’t keep it up forever.  Over … Continue reading

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Filed under Bioware, Dragon Age, Recurring Bits

The Moderate Impass

If you’ve been following the reviews of Dragon Age II via aggregate sites such as Metacritic, you’ve probably noticed an interesting phenomenon.  Critics have produced reviews that fall within the high end just below the perfect scores – you know … Continue reading

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Filed under Bioware, Craziness, Dragon Age

Slay and Pray

One of the potential items you can unlock in Dragon Age II (I promise, this is not another travelogue entry) is the belt Hindsight, a rather clever item that (in-universe) evolves protection that would have saved its master after its … Continue reading

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Filed under Broken Parts, Design

PAX East 2011: People are Neat

The original PAX East kicked off my media career insofar as con attendance went.  Longtime readers of this blog, aside from being fictional entities, will remember that I wasn’t super-jazzed after the dust had settled.  Part of that is just … Continue reading

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Filed under Craziness, Events

Dragon Age II Travelogue: Into the Depths

Whilst I’ve been doing my level best to avoid any real spoilers here in the very visible space, I’ve reached a point where it’s no longer realistic to keep doing these updates without any spoilers whatsoever.  As a result, I’ve … Continue reading

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Filed under Bioware, Dragon Age, Recurring Bits

PAXpression

I am back from PAX, and it was a great time, even with the bouts of running around like a madman.  I’ve also got quite a store of posts saved up as a result, extolling the virtues of my Massively … Continue reading

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Filed under Administrative, Dragon Age, Star Wars: The Old Republic